blendernc.nodes.cmaps¶
blendernc.nodes.cmaps.cmapsnode¶
blendernc.nodes.cmaps.utils_colorramp¶
- class blendernc.nodes.cmaps.utils_colorramp.ColorRamp¶
Bases:
object
- create_colorramp(node_name)¶
- create_group_node(group_name)¶
- get_cmap_values(cmap_module, s_cmap)¶
- get_cmaps()¶
- get_valid_evaluate_function(node_name)¶
Takes a material-group name and a Node name it expects to find. The node will be of type ShaderNodeValToRGB and this function will force its existence, then return the evaluate function.
- get_valid_node(node_name)¶
- installed_cmaps()¶
- update_colormap(color_ramp, selected_cmap, cmap_steps)¶
- blendernc.nodes.cmaps.utils_colorramp.add_splines(n, cbar_plane, width=0.1, height=1)¶
- blendernc.nodes.cmaps.utils_colorramp.add_units(cbar_plane)¶
- blendernc.nodes.cmaps.utils_colorramp.colorbar_material(node, colormap)¶
- blendernc.nodes.cmaps.utils_colorramp.divide_cmap(n, step)¶
- blendernc.nodes.cmaps.utils_colorramp.update_fill_value(node, context)¶